How to Craft Exp Share
From Bulbapedia, the customs-driven Pokémon encyclopedia.
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Introduced in Generation I
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The Exp. Share (Japanese: がくしゅうそうち Learning Equipment), called Exp.All in the Generation I games and formatted Exp.Share in the Generation II games, is a type of detail introduced in Generation I. From Generation Ii to 5, it is a held item.
In the games
Price
Games | Toll | Sell cost |
---|---|---|
R Thousand B Y / R B Y | N/A | ![]() |
Yard S C R S E FR LG D P Pt HG SS B W B2 W2 | N/A | ![]() |
Ten Y OR AS South M U.s.a. UM | North/A | N/A |
Event
Generation I
In Generation I (when the detail was known equally the Exp.All in English), if it is in the Pocketbook, Exp. All halves the feel and stat feel earned by the player's Pokémon that participated in the battle in order to distribute experience and stat experience to all party members.
Half of the earned experience and stat feel is distributed evenly amid party members who participated in the battle. Then, due to a bug, experience and stat feel equal to the amount received by a single participating political party member is distributed evenly among all party members. If only one of the player'south Pokémon participated in the battle this corporeality is equal to half of the total, functioning as intended; withal, if multiple Pokémon participated, some experience and stat feel that would accept otherwise been earned is lost. Feel that would be distributed to a fainted Pokémon is always lost. For example, in a party of five, each Pokémon would get 20% of the shared experience. If two Pokémon are fainted, the remaining three still only get 20% of the shared experience each, and 40% of the shared experience is lost.
Generation II
If any non-fainted Pokémon in the party holds an Exp. Share, the full experience and stat experience earned when an opposing Pokémon faints is split in half, with 50% evenly distributed between all non-fainted Pokémon who participated in the battle and l% evenly distributed betwixt all not-fainted Pokémon belongings an Exp. Share (rounded down to the nearest whole number).
When the Pokémon holding this detail receives experience, the amount of Exp. Points gained is shown twice. Furthermore, a Pokémon whose Original Trainer is the player that both participates in battle and holds an Exp. Share will proceeds approximately 50% (due to rounding) of the experience twice, meaning that it does non receive 100% of the feel.
Generation III to V
If any non-fainted Pokémon in the party holds an Exp. Share, the total experience earned when an opposing Pokémon faints is split up in one-half, with 50% evenly distributed betwixt all non-fainted Pokémon who participated in the battle and 50% evenly distributed between all not-fainted Pokémon belongings an Exp. Share. In Generation 3 and IV, whatsoever Pokémon that gains experience also gains all EVs awarded from that battle; from Generation V onward, whatsoever Pokémon eligible to gain experience, fifty-fifty if they are level 100, gains all EVs awarded from that battle.
In Generation V, the corporeality of experience that Pokémon receive from battles is dependent on the deviation in levels of the defeated Pokémon and the Pokémon gaining experience. This difference is practical later on distributing the total experience amid the political party.
Generation VI to VII
Starting in Generation Six, information technology is now a Key Detail. Information technology can exist turned on or off from the Bag card in the overworld.
If it is enabled, the experience and EVs earned when an opposing Pokémon faints or is caught is awarded to all of the non-fainted Pokémon in the party individually. Pokémon that do non participate in boxing but gain 50% of the possible experience. Any Pokémon eligible to receive experience (including level 100 Pokémon) receives all EVs from that event.
Legacy
Starting with Pokémon Let's Become, Pikachu! and Allow'southward Go, Eevee!, the Exp. Share is not an obtainable item, but its effects are present from the start of the game and cannot be turned off.
Description
Games | Description |
---|---|
Stad | Gives Exp. Points to all Pokémon in party, fifty-fifty those not in battle. |
G Southward | Shares battle Exp. points. (Concord) |
C | Shares battle Exp. Points. (Hold) |
R South East Colo. XD | A hold item that gets Exp. points from battles. |
FR LG | An particular to be held past a Pokémon. The holder gets a share of Exp. points without having to battle. |
D P Pt HG SS B W B2 W2 | An item to exist held by a Pokémon. The holder gets a share of a battle'south Exp. Points without battling. |
Ten Y OR As S M The states UM P East | Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles. |
Acquisition
Games | Finite methods | Repeatable methods |
---|---|---|
R G B Y R B Y | Route 15 gate 2F (from Oak'due south aide later on obtaining 50 Pokémon) | |
G S C | Route 30 (from Mr. Pokémon in exchange for the Red Calibration) | Lucky Channel (3 digits) |
R S E | Devon Corporation (from Mr. Stone after delivering the Letter of the alphabet) | Lilycove Section Store Pokémon Lottery Corner (three digits) |
FR LG | Route 15 gate 2F (from Oak's aide after obtaining 50 Pokémon) | |
Colo. | Agate Village | |
XD | Phenac City (from Mayor Trest subsequently rescuing the city) | |
D P Pt | Route 206 (from Dawn/Lucas's father after seeing 35 Pokémon) | Jubilife Boob tube Pokémon Lottery Corner (3 digits) |
HG SS | Route thirty (from Mr. Pokémon in exchange for the Crimson Scale) | Goldenrod Radio Tower Pokémon Lottery Corner (3 digits) |
B Due west | Castelia Metropolis (Boxing Company), Icirrus City (Pokémon Fan Gild Chairman) | |
B2 W2 | Castelia City (Battle Company), Icirrus City (Pokémon Fan Gild Chairman), Floccesy Boondocks (held past gift Gible B2 /Dratini W2 ) | |
10 Y | Santalune City (from Alexa later defeating Viola) | |
OR AS | Petalburg Woods (from Devon employee subsequently defeating Team Magma Grunt OR /Squad Aqua Grunt Equally ) | |
S 1000 The states UM | Route 1 (from Professor Kukui during the first visit at the Trainers' School) |
Artwork
In the TCG
- Main commodity: EXP.ALL (Neo Destiny 93)
The EXP.ALL was introduced as a Pokémon Tool Trainer card in the Pokémon Trading Carte du jour Game during the English Neo Series (the Japanese Neo Era) in the Neo Destiny expansion, and was later reprinted in the EX FireRed & LeafGreen expansion. The card was later reprinted under the name Exp. Share as a Pokémon Tool Item card during the English Black & White Series (the Japanese BW Era) in the Next Destinies expansion. The Exp. Share has subsequently been reprinted in the English XY Series (the Japanese XY Era) and the English language Sun & Moon Series (the Japanese Sun & Moon Era).
As the EXP.ALL, it allows the player to movement an Energy menu from a Knocked Out Active Pokémon to the Pokémon the EXP.ALL is attached to, and then discard the EXP.ALL. Every bit the Exp. Share, it has the same effect, except that information technology is not discarded afterwards applying its result.
In other languages
Linguistic communication | Championship | |
---|---|---|
Chinese | Cantonese | 學習裝置 Hohkjaahp Jōngji |
Mandarin | 學習裝置 / 学习装置 Xuéxí Zhuāngzhì | |
![]() | Deling af erfaringspoint | |
![]() | Multi Exp | |
![]() | EP-Teiler | |
![]() | Condividi Esp. Gen VI+ Condiv. Esp. Gen 2-V Distrib Esp. R B Y | |
![]() | 학습장치 Hakseup Jangchi | |
Portuguese | ![]() | Compart. Exp. |
![]() | Partilha de Experiência* | |
![]() | Общая Доля Obshchaya Dolya | |
![]() | Repartir Exp | |
![]() | Erfarenhetsandel | |
![]() | อุปกรณ์ช่วยเรียนรู้ Learning Equipment | |
Run into likewise
- List of Key Items (Generation VI)
- List of Key Items (Generation VII)
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